Forex Simulator Soft4FX - Software for Metatrader Soft4FX

My home-made bar replay for MT4

I made a home-made bar replay for MT4 as an alternative to the tradingview bar replay. You can change timeframes and use objects easily. It just uses vertical lines to block the future candles. Then it adjusts the vertical lines when you change zoom or time frames to keep the "future" bars hidden.
I am not a professional coder so this is not as robust as something like Soft4fx or Forex Tester. But for me it gets the job done and is very convenient. Maybe you will find some benefit from it.

Here are the steps to use it:
1) copy the text from the code block
2) go to MT4 terminal and open Meta Editor (click icon or press F4)
3) go to File -> New -> Expert Advisor
4) put in a title and click Next, Next, Finish
5) Delete all text from new file and paste in text from code block
6) go back to MT4
7) Bring up Navigator (Ctrl+N if it's not already up)
8) go to expert advisors section and find what you titled it
9) open up a chart of the symbol you want to test
10) add the EA to this chart
11) specify colors and start time in inputs then press OK
12) use "S" key on your keyboard to advance 1 bar of current time frame
13) use tool bar buttons to change zoom and time frames, do objects, etc.
14) don't turn on auto scroll. if you do by accident, press "S" to return to simulation time.
15) click "buy" and "sell" buttons (white text, top center) to generate entry, TP and SL lines to track your trade
16) to cancel or close a trade, press "close order" then click the white entry line
17) drag and drop TP/SL lines to modify RR
18) click "End" to delete all objects and remove simulation from chart
19) to change simulation time, click "End", then add the simulator EA to your chart with a new start time
20) When you click "End", your own objects will be deleted too, so make sure you are done with them
21) keep track of your own trade results manually
22) use Tools-> History center to download new data if you need it. the simulator won't work on time frames if you don't have historical data going back that far, but it will work on time frames that you have the data for. If you have data but its not appearing, you might also need to increase max bars in chart in Tools->Options->Charts.
23) don't look at status bar if you are moused over hidden candles, or to avoid this you can hide the status bar.


Here is the code block.
//+------------------------------------------------------------------+ //| Bar Replay V2.mq4 | //| Copyright 2020, MetaQuotes Software Corp. | //| https://www.mql5.com | //+------------------------------------------------------------------+ #property copyright "Copyright 2020, MetaQuotes Software Corp." #property link "https://www.mql5.com" #property version "1.00" #property strict #define VK_A 0x41 #define VK_S 0x53 #define VK_X 0x58 #define VK_Z 0x5A #define VK_V 0x56 #define VK_C 0x43 #define VK_W 0x57 #define VK_E 0x45 double balance; string balance_as_string; int filehandle; int trade_ticket = 1; string objectname; string entry_line_name; string tp_line_name; string sl_line_name; string one_R_line_name; double distance; double entry_price; double tp_price; double sl_price; double one_R; double TP_distance; double gain_in_R; string direction; bool balance_file_exist; double new_balance; double sl_distance; string trade_number; double risk; double reward; string RR_string; int is_tp_or_sl_line=0; int click_to_cancel=0; input color foreground_color = clrWhite; input color background_color = clrBlack; input color bear_candle_color = clrRed; input color bull_candle_color = clrSpringGreen; input color current_price_line_color = clrGray; input string start_time = "2020.10.27 12:00"; input int vertical_margin = 100; //+------------------------------------------------------------------+ //| Expert initialization function | //+------------------------------------------------------------------+ int OnInit() { Comment(""); ChartNavigate(0,CHART_BEGIN,0); BlankChart(); ChartSetInteger(0,CHART_SHIFT,true); ChartSetInteger(0,CHART_FOREGROUND,false); ChartSetInteger(0,CHART_AUTOSCROLL,false); ChartSetInteger(0,CHART_SCALEFIX,false); ChartSetInteger(0,CHART_SHOW_OBJECT_DESCR,true); if (ObjectFind(0,"First OnInit")<0){ CreateStorageHLine("First OnInit",1);} if (ObjectFind(0,"Simulation Time")<0){ CreateTestVLine("Simulation Time",StringToTime(start_time));} string vlinename; for (int i=0; i<=1000000; i++){ vlinename="VLine"+IntegerToString(i); ObjectDelete(vlinename); } HideBars(SimulationBarTime(),0); //HideBar(SimulationBarTime()); UnBlankChart(); LabelCreate("New Buy Button","Buy",0,38,foreground_color); LabelCreate("New Sell Button","Sell",0,41,foreground_color); LabelCreate("Cancel Order","Close Order",0,44,foreground_color); LabelCreate("Risk To Reward","RR",0,52,foreground_color); LabelCreate("End","End",0,35,foreground_color); ObjectMove(0,"First OnInit",0,0,0); //--- create timer EventSetTimer(60); return(INIT_SUCCEEDED); } //+------------------------------------------------------------------+ //| Expert deinitialization function | //+------------------------------------------------------------------+ void OnDeinit(const int reason) { //--- destroy timer EventKillTimer(); } //+------------------------------------------------------------------+ //| Expert tick function | //+------------------------------------------------------------------+ void OnTick() { //--- } //+------------------------------------------------------------------+ //| ChartEvent function | //+------------------------------------------------------------------+ void OnChartEvent(const int id, const long &lparam, const double &dparam, const string &sparam) { if (id==CHARTEVENT_CHART_CHANGE){ int chartscale = ChartGetInteger(0,CHART_SCALE,0); int lastchartscale = ObjectGetDouble(0,"Last Chart Scale",OBJPROP_PRICE,0); if (chartscale!=lastchartscale){ int chartscale = ChartGetInteger(0,CHART_SCALE,0); ObjectMove(0,"Last Chart Scale",0,0,chartscale); OnInit(); }} if (id==CHARTEVENT_KEYDOWN){ if (lparam==VK_S){ IncreaseSimulationTime(); UnHideBar(SimulationPosition()); NavigateToSimulationPosition(); CreateHLine(0,"Current Price",Close[SimulationPosition()+1],current_price_line_color,1,0,true,false,false,"price"); SetChartMinMax(); }} if(id==CHARTEVENT_OBJECT_CLICK) { if(sparam=="New Sell Button") { distance = iATR(_Symbol,_Period,20,SimulationPosition()+1)/2; objectname = "Trade # "+IntegerToString(trade_ticket); CreateHLine(0,objectname,Close[SimulationPosition()+1],foreground_color,2,5,false,true,true,"Sell"); objectname = "TP for Trade # "+IntegerToString(trade_ticket); CreateHLine(0,objectname,Close[SimulationPosition()+1]-distance*2,clrAqua,2,5,false,true,true,"TP"); objectname = "SL for Trade # "+IntegerToString(trade_ticket); CreateHLine(0,objectname,Close[SimulationPosition()+1]+distance,clrRed,2,5,false,true,true,"SL"); trade_ticket+=1; } } if(id==CHARTEVENT_OBJECT_CLICK) { if(sparam=="New Buy Button") { distance = iATR(_Symbol,_Period,20,SimulationPosition()+1)/2; objectname = "Trade # "+IntegerToString(trade_ticket); CreateHLine(0,objectname,Close[SimulationPosition()+1],foreground_color,2,5,false,true,true,"Buy"); objectname = "TP for Trade # "+IntegerToString(trade_ticket); CreateHLine(0,objectname,Close[SimulationPosition()+1]+distance*2,clrAqua,2,5,false,true,true,"TP"); objectname = "SL for Trade # "+IntegerToString(trade_ticket); CreateHLine(0,objectname,Close[SimulationPosition()+1]-distance,clrRed,2,5,false,true,true,"SL"); trade_ticket+=1; } } if(id==CHARTEVENT_OBJECT_DRAG) { if(StringFind(sparam,"TP",0)==0) { is_tp_or_sl_line=1; } if(StringFind(sparam,"SL",0)==0) { is_tp_or_sl_line=1; } Comment(is_tp_or_sl_line); if(is_tp_or_sl_line==1) { trade_number = StringSubstr(sparam,7,9); entry_line_name = trade_number; tp_line_name = "TP for "+entry_line_name; sl_line_name = "SL for "+entry_line_name; entry_price = ObjectGetDouble(0,entry_line_name,OBJPROP_PRICE,0); tp_price = ObjectGetDouble(0,tp_line_name,OBJPROP_PRICE,0); sl_price = ObjectGetDouble(0,sl_line_name,OBJPROP_PRICE,0); sl_distance = MathAbs(entry_price-sl_price); TP_distance = MathAbs(entry_price-tp_price); reward = TP_distance/sl_distance; RR_string = "RR = 1 : "+DoubleToString(reward,2); ObjectSetString(0,"Risk To Reward",OBJPROP_TEXT,RR_string); is_tp_or_sl_line=0; } } if(id==CHARTEVENT_OBJECT_CLICK) { if(sparam=="Cancel Order") { click_to_cancel=1; Comment("please click the entry line of the order you wish to cancel."); } } if(id==CHARTEVENT_OBJECT_CLICK) { if(sparam!="Cancel Order") { if(click_to_cancel==1) { if(ObjectGetInteger(0,sparam,OBJPROP_TYPE,0)==OBJ_HLINE) { entry_line_name = sparam; tp_line_name = "TP for "+sparam; sl_line_name = "SL for "+sparam; ObjectDelete(0,entry_line_name); ObjectDelete(0,tp_line_name); ObjectDelete(0,sl_line_name); click_to_cancel=0; ObjectSetString(0,"Risk To Reward",OBJPROP_TEXT,"RR"); } } } } if (id==CHARTEVENT_OBJECT_CLICK){ if (sparam=="End"){ ObjectsDeleteAll(0,-1,-1); ExpertRemove(); }} } //+------------------------------------------------------------------+ void CreateStorageHLine(string name, double value){ ObjectDelete(name); ObjectCreate(0,name,OBJ_HLINE,0,0,value); ObjectSetInteger(0,name,OBJPROP_SELECTED,false); ObjectSetInteger(0,name,OBJPROP_SELECTABLE,false); ObjectSetInteger(0,name,OBJPROP_COLOR,clrNONE); ObjectSetInteger(0,name,OBJPROP_BACK,true); ObjectSetInteger(0,name,OBJPROP_ZORDER,0); } void CreateTestHLine(string name, double value){ ObjectDelete(name); ObjectCreate(0,name,OBJ_HLINE,0,0,value); ObjectSetInteger(0,name,OBJPROP_SELECTED,false); ObjectSetInteger(0,name,OBJPROP_SELECTABLE,false); ObjectSetInteger(0,name,OBJPROP_COLOR,clrWhite); ObjectSetInteger(0,name,OBJPROP_BACK,true); ObjectSetInteger(0,name,OBJPROP_ZORDER,0); } bool IsFirstOnInit(){ bool bbb=false; if (ObjectGetDouble(0,"First OnInit",OBJPROP_PRICE,0)==1){return true;} return bbb; } void CreateTestVLine(string name, datetime timevalue){ ObjectDelete(name); ObjectCreate(0,name,OBJ_VLINE,0,timevalue,0); ObjectSetInteger(0,name,OBJPROP_SELECTED,false); ObjectSetInteger(0,name,OBJPROP_SELECTABLE,false); ObjectSetInteger(0,name,OBJPROP_COLOR,clrNONE); ObjectSetInteger(0,name,OBJPROP_BACK,false); ObjectSetInteger(0,name,OBJPROP_ZORDER,3); } datetime SimulationTime(){ return ObjectGetInteger(0,"Simulation Time",OBJPROP_TIME,0); } int SimulationPosition(){ return iBarShift(_Symbol,_Period,SimulationTime(),false); } datetime SimulationBarTime(){ return Time[SimulationPosition()]; } void IncreaseSimulationTime(){ ObjectMove(0,"Simulation Time",0,Time[SimulationPosition()-1],0); } void NavigateToSimulationPosition(){ ChartNavigate(0,CHART_END,-1*SimulationPosition()+15); } void NotifyNotEnoughHistoricalData(){ BlankChart(); Comment("Sorry, but there is not enough historical data to load this time frame."+"\n"+ "Please load more historical data or use a higher time frame. Thank you :)");} void UnHideBar(int barindex){ ObjectDelete(0,"VLine"+IntegerToString(barindex+1)); } void BlankChart(){ ChartSetInteger(0,CHART_COLOR_FOREGROUND,clrNONE); ChartSetInteger(0,CHART_COLOR_CANDLE_BEAR,clrNONE); ChartSetInteger(0,CHART_COLOR_CANDLE_BULL,clrNONE); ChartSetInteger(0,CHART_COLOR_CHART_DOWN,clrNONE); ChartSetInteger(0,CHART_COLOR_CHART_UP,clrNONE); ChartSetInteger(0,CHART_COLOR_CHART_LINE,clrNONE); ChartSetInteger(0,CHART_COLOR_GRID,clrNONE); ChartSetInteger(0,CHART_COLOR_ASK,clrNONE); ChartSetInteger(0,CHART_COLOR_BID,clrNONE);} void UnBlankChart(){ ChartSetInteger(0,CHART_COLOR_FOREGROUND,foreground_color); ChartSetInteger(0,CHART_COLOR_CANDLE_BEAR,bear_candle_color); ChartSetInteger(0,CHART_COLOR_CANDLE_BULL,bull_candle_color); ChartSetInteger(0,CHART_COLOR_BACKGROUND,background_color); ChartSetInteger(0,CHART_COLOR_CHART_DOWN,foreground_color); ChartSetInteger(0,CHART_COLOR_CHART_UP,foreground_color); ChartSetInteger(0,CHART_COLOR_CHART_LINE,foreground_color); ChartSetInteger(0,CHART_COLOR_GRID,clrNONE); ChartSetInteger(0,CHART_COLOR_ASK,clrNONE); ChartSetInteger(0,CHART_COLOR_BID,clrNONE);} void HideBars(datetime starttime, int shift){ int startbarindex = iBarShift(_Symbol,_Period,starttime,false); ChartNavigate(0,CHART_BEGIN,0); if (Time[WindowFirstVisibleBar()]>SimulationTime()){NotifyNotEnoughHistoricalData();} if (Time[WindowFirstVisibleBar()]=0; i--){ vlinename="VLine"+IntegerToString(i); ObjectCreate(0,vlinename,OBJ_VLINE,0,Time[i],0); ObjectSetInteger(0,vlinename,OBJPROP_COLOR,background_color); ObjectSetInteger(0,vlinename,OBJPROP_BACK,false); ObjectSetInteger(0,vlinename,OBJPROP_WIDTH,vlinewidth); ObjectSetInteger(0,vlinename,OBJPROP_ZORDER,10); ObjectSetInteger(0,vlinename,OBJPROP_FILL,true); ObjectSetInteger(0,vlinename,OBJPROP_STYLE,STYLE_SOLID); ObjectSetInteger(0,vlinename,OBJPROP_SELECTED,false); ObjectSetInteger(0,vlinename,OBJPROP_SELECTABLE,false); } NavigateToSimulationPosition(); SetChartMinMax();} }//end of HideBars function void SetChartMinMax(){ int firstbar = WindowFirstVisibleBar(); int lastbar = SimulationPosition(); int lastbarwhenscrolled = WindowFirstVisibleBar()-WindowBarsPerChart(); if (lastbarwhenscrolled>lastbar){lastbar=lastbarwhenscrolled;} double highest = High[iHighest(_Symbol,_Period,MODE_HIGH,firstbar-lastbar,lastbar)]; double lowest = Low[iLowest(_Symbol,_Period,MODE_LOW,firstbar-lastbar,lastbar)]; ChartSetInteger(0,CHART_SCALEFIX,true); ChartSetDouble(0,CHART_FIXED_MAX,highest+vertical_margin*_Point); ChartSetDouble(0,CHART_FIXED_MIN,lowest-vertical_margin*_Point); } void LabelCreate(string labelname, string labeltext, int row, int column, color labelcolor){ int ylocation = row*18; int xlocation = column*10; ObjectCreate(0,labelname,OBJ_LABEL,0,0,0); ObjectSetString(0,labelname,OBJPROP_TEXT,labeltext); ObjectSetInteger(0,labelname,OBJPROP_COLOR,labelcolor); ObjectSetInteger(0,labelname,OBJPROP_FONTSIZE,10); ObjectSetInteger(0,labelname,OBJPROP_ZORDER,10); ObjectSetInteger(0,labelname,OBJPROP_BACK,false); ObjectSetInteger(0,labelname,OBJPROP_CORNER,CORNER_LEFT_UPPER); ObjectSetInteger(0,labelname,OBJPROP_ANCHOR,ANCHOR_LEFT_UPPER); ObjectSetInteger(0,labelname,OBJPROP_XDISTANCE,xlocation); ObjectSetInteger(0,labelname,OBJPROP_YDISTANCE,ylocation);} double GetHLinePrice(string name){ return ObjectGetDouble(0,name,OBJPROP_PRICE,0); } void CreateHLine(int chartid, string objectnamey, double objectprice, color linecolor, int width, int zorder, bool back, bool selected, bool selectable, string descriptionn) { ObjectDelete(chartid,objectnamey); ObjectCreate(chartid,objectnamey,OBJ_HLINE,0,0,objectprice); ObjectSetString(chartid,objectnamey,OBJPROP_TEXT,objectprice); ObjectSetInteger(chartid,objectnamey,OBJPROP_COLOR,linecolor); ObjectSetInteger(chartid,objectnamey,OBJPROP_WIDTH,width); ObjectSetInteger(chartid,objectnamey,OBJPROP_ZORDER,zorder); ObjectSetInteger(chartid,objectnamey,OBJPROP_BACK,back); ObjectSetInteger(chartid,objectnamey,OBJPROP_SELECTED,selected); ObjectSetInteger(chartid,objectnamey,OBJPROP_SELECTABLE,selectable); ObjectSetString(0,objectnamey,OBJPROP_TEXT,descriptionn); } //end of code 
submitted by Learning_2 to Forex [link] [comments]

MAME 0.215

MAME 0.215

A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.215

MAME 0.215

A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.210

MAME 0.210

It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature.
A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games.
There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles.
That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.210

MAME 0.210

It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature.
A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games.
There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles.
That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

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How To Download And Install Soft4FX How To Download And Install Soft4FX

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